3DS Max, Zbrush, Substance Designer, Substance Painter, Unreal Engine 4
Modelling, Sculpting, Texturing, Lighting, Effects. Apart from some foliage from the UE4 Kite Demo, all of the props and materials were made by myself. Some textures came from CC0 sources.
I originally made this as part of the Artstation Japanese Environment Competition. However, I decided to start over and took what I could from the competition. I learned a lot working on this, including sculpting, texturing, modelling, materials, lighting, post-processing and much much more. I look forward to using what I learned with future projects.