This is a polished version of my entry to the NMG Borderlands 3 Challenge. My original entry can be found here:
Based on Dmitrii Zakharov's concept: https://www.artstation.com/artwork/4bNRkq
The objective of this challenge was to create a treasure chest that could fit in the Borderlands universe. It was a lot of fun making something stylised for a change, and a great opportunity to learn Blender. It was also a great chance to use the amazing `So much materials'.
Modelled in Blender, sculpted in ZBrush, unwrapped in 3ds Max, textured in Substance Painter, and rendered in Marmoset Toolbag.