Block out and Parts Assembly
Short post this week. I finished blocking out most of the scene and separated it into parts. I had to make a few adjustments to the proportions of the buildings to make more sense with the scale of the door below, though that might not look obvious yet.
I didn't quite get this into Unreal Engine yet, but next week I should have everything set up in the engine as well as some initial work on the trim sheet.
Thanks for looking, see you next week!